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AI Insights · Timothy · July 2024

Top 5 City Building Games on Android in Argentina Q2 2024

Discover the performance of the top 5 city building games on Android in Argentina during Q2 2024. From download trends to revenue and active users, see how these games fared.

Top 5 City Building Games on Android in Argentina Q2 2024

In Q2 2024, the top 5 city building games on Android in Argentina showcased varied performance metrics. Here's a closer look at how each game fared in terms of downloads, revenue, and weekly active users.

Isekai:Slow Life from Mars-Games experienced notable fluctuations in its metrics. Revenue peaked at around $912 in early April but saw a decline, bottoming out at approximately $209 in early June before a slight recovery to $591 by the end of the quarter. Downloads started strong at 3.6K in the first week of April, hit a low of 194 in early June, and then rallied to 854 by the end of June. Weekly active users followed a similar trend, starting at 8.2K and dipping to 4.9K before climbing back to 7.7K.

SimCity BuildIt by Electronic Arts saw a relatively stable performance. Revenue varied slightly, starting at $379 and reaching up to $488 in late April, with minor fluctuations thereafter, ending at $438. Downloads were inconsistent, starting at 2.2K, dropping to 768 mid-April, and finishing at 1.5K. Weekly active users began at 18.8K, dipped to 12.6K, and eventually recovered to 16.3K by the end of June.

The Simpsons™: Tapped Out, also by Electronic Arts, demonstrated a steady performance. Revenue saw a significant increase, peaking at $513 in early June. Downloads remained relatively stable, hovering around 3.5K to 4.5K throughout the quarter. Active users showed minor fluctuations, starting at 39K and ending at approximately 36K.

Global City: Building Games from MY.GAMES B.V. had a mixed quarter. Revenue remained low, peaking at $259 in mid-April before seeing a steady decline. Downloads also fluctuated, starting at 1.4K, peaking at 2.8K in early June, and then dropping to 563 by the end of the quarter. Weekly active users showed a similar trend, starting at 1.8K, peaking at 3.3K, and ending at 1K.

Merge County by Microfun Limited saw a late start in the quarter. Revenue started at $47 in mid-April and increased to $319 by mid-May, with minor fluctuations thereafter. Downloads started at 166 in late April, peaked at 520 in mid-June, and ended at 509. Active users began with 192 in early April, dipped, and then rose to 427 by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024